Your mark for the course will be the sum of the marks for the five
individual checkpoints, multiplied by the fraction of the first five
checkpoints completed, minus half of any marks above 60, plus the mark
on the final checkpoint. Under this marking scheme it is very
important that you complete the first five checkpoints. Checkpoints done
by presenting the model code count as completed.
e.g. if
you get 15/20 for the first four checkpoints and don't do the fifth,
you will obtain a third class mark: 60*4/5=48%. if you get 15/20 for
the first four and just 1/20 for the fifth you will get an upper
second mark: 61*5/5 - 1/2=60.5%. If you get 19/20 marks on the first
five checkpoints and 10/20 on the final one you will get 87.5%.
Feel free to write a computer program to simulate this!
The final marks for Computer Methods may be rescaled in the light of the marks for Computer Simulation (and vice versa). The principle for this is that nobody should be penalised for taking the more advanced course.
The
demonstrators and staff will assess checkpoints according to the
following criteria and performance measures.
Note that having a working code is only half the story. You must be able to explain clearly to the demonstrator how the code is designed, and similar information must be present in the code itself so that someone else could reuse and modify the code. A good way to do this is to use pseudocode. If you present someone elses code, or a commented version of the model code, you can score marks only for the second two catagories (i.e. maximum 10/20)
Pseudocode is typically a flow chart of the structure of the code. It is not written in JAVA and represents a pictorial view of the algorithm. It is a good idea to plan your code before writing it, to determine what classes you will need, how the loop structure will go, and what information is required by which class. Clearly written pseudocode will help enormously when you come to explain to the demonstrator how the code works.